You’re at the top of your game, you achieved rank #1, you hear people chanting your name, calling you the goat— and you make the decision to quit.
“Are you fucking crazy?”
🤭
Preface: Life as a Game
Part I: Solo
How I started
How I reached the top
How do you earn cash while at the top?
Part II: Pro
How did I go from top to pro?
How did I succeed at pro?
What are the challenges pro players face?
Part III: Impact
Why did I write a guide?
Why did I start my YouTube channel?
How did I grow my YouTube channel?
Epilogue: Was I crazy for quitting?
Preface: Life as a Game
“I dream of many different careers, many different lives, many different loves, many different renewals of myself, as if I am an immortal being, who is able to experiment and explore across an endless timeline.” ~ Riva Tez
What if you treat an endeavor (eg. a hobby, sport, business, ballet, a literal game, the art of dating, your actual career) as a game?
Games are fun. They remind you to enjoy what it is you’re doing.
Games are iterative. They encourage you to experiment and try new things to get better.
Games are voluntary. Nobody forces you to play a game, which puts the locus of control back in your hands.
Games have levels. They get you to start thinking about objectives and forward progression.
Games end. You realize you can stop and move on.
To the extent that I can, I’ve organized my esports journey through the lens of levels in a game. Lows, highs, challenges, and lessons. Many have been able to draw parallels to their own careers. I hope my story inspires yours.
Level 1 - Make an account
Easy.
Just download it from the App Store.
Done: Feb 1 2024
Level 2 - Max an account
This is the ultimate goal for 99% of players.
It means fully upgrading your village. For a player who spends no money, this process takes 2y 8mo 20d,
I chose to exchange money for time.
By buying a max account.
Cost: 156.84 USD
Done: Apr 6 2024
Level 3 - Join a clan
Think of a clan as a tribe. It’s a group of 5-50 players who chat with each other and fight together against other clans for rewards.
There are 5 types of clans, each with their own goals and membership policies:
Farm — Maximize resources w/ minimum effort — Open to Anybody
Casual — Maximize resources w/ moderate effort — Open to Anybody
War — Win Battles — For Skilled Players
Esports — Win Tournaments — For Highly Skilled Players
Push — Rank on Leaderboards — For Top 20k Players
The first clan I joined was called Big Bad Dogs, a casual clan run by a friendly couple in their mid-70s. There was no pressure to perform, and our win rate was sub 50%.
Then Geisterlegion, a German / English casual clan led by a 23-year-old Swiss dude.
Then Stakeout Snacks, a US war clan led by 2 brotherly fathers in California.
Then War Tyrants, an international war clan with a 34-0 win streak.
Then United 5, a top esports organization in the United States.
Then Cup Up Baby!, a push clan that ranked #2 in the world in October.
At each clan, I would come in as the bottom ranked guy and leave as the top ranked guy. I found myself more motivated than my peers, and eventually I outgrew them. Now if you’re like me, and you don’t like leaving your clanmates behind, I recommend mastering the art of the graceful exit, which is mainly just stating with honestly why you want to leave / move on. You deserve to be around people who share your values and ambition. That’s worth fighting for!
Done: Feb 11 — Oct 4 2024
Level 4 - Lead a clan
Building a clan from the ground up is like begging for long starving winters. Good recruits are rare. Great recruits are a godsend. If your goal is to lead a clan, then it’s much easier to join an existing clan and rise up the ranks.
The best way to get promoted is to simply to start doing what the person above you would do. Many people believe they have to wait for permission, or until they’re asked to do so, or until it’s under their “job description”, but those are false beliefs. There’s nothing stopping you from taking on more responsibility than you normally would.
A few days after I joined Stakeout Snacks, I organized a friendly competition for members of the clan, offering a prize out of my own pocket. By doing so, I gained instant favorability among the clan leaders and members. When I became promoted a month later, I learned nobody had taken this sort of initiative in months, and it was one of the reasons why they promoted me so quickly.
Done: May 10 2024
Level 5 - Get Rank #1,000
Out of the 60 million monthly active players— to even get close to the top 1,000 requires mastery of a strategy.
I won’t get into the specifics of Clash of Clans strategy here, but a strategy is basically a deployment pattern of offensive units within a 3-minute time frame.
“super archer blimp clone hydra”
“skelly donut hero dive lava loon”
“queen charge recall twin hogs”
^ each word is a phase of a strategy. Type these into Google or YouTube if you want to learn more.
The game has a language of its own. We often joke that to master Clash of Clans strategy you need a PhD in CoC. But to improve, there’s no secret sauce. Just YouTube and practice.
Done: July 27 2024
Level 6 - Get Rank #1
Each day I’d have these 1-hour focus sessions where I’d cycle through 24 battles, 3 minutes each, back to back to back. It was very intense. I’d put on a live electronic dance music stream, usually by one of those Swedish or German Twitch DJs. This had the effect of upping my alertness and putting me “in the zone”.
Done: Oct 4 2024
That’s the end of my first arc. The rest of the piece is about the other stuff I learned, and what I did afterward.
Intermission - The “Business” of Clash of Clans - How a Top Player Can Make Money
How interesting that the money-making methods are NOT advertised in-game, and most of the discussion around them is straight-up banned in forums and communities. Craftiness required to participate. Join the right clans, make the right friends-of-friends, or actively search for these opportunities.
Ways of making money (safe):
Push Tourneys. Only clan members participate and prizes are awarded to the top performance in the clan. Avoid the public push tourneys (example); they are not worth participating in. You want to be a big fish in a small pond.
Clan War League. At the start of every month, there is a 7-day event that is the peak of competition for most clans. Some won’t have the numbers or skill to win, so they go looking for outside mercenaries. A willing payer may offer ~$10-20 per account. These transactions have a quite high fraud rate, so find somebody you can trust or has a track record, and ask to be paid partly or fully in advance.
Stay Deals. Where you agree to stay in a specific clan for a whole month to boost said clan’s prestige. The arrangement is usually made at the beginning of the month, and is only available to the top ~1-5k of players for a fixed sum, ~$25 per account.
EOS Deals. Given to those who achieve a high ranking at the end of the month. The difference between Stay Deals and EOS deals is like salary vs bonus. One is guaranteed as long as you stay in the clan and the other is pay-for-performance. EOS prizes vary depending on ranking.
Sponsored Esports Team. The rarest opportunity, I estimate is only available to ~50 players. This is basically when a company or wealthy individual sponsors a team (by paying players a salary) and collecting a percentage of the team’s prize winnings. Clash of Clans esports is a pretty unprofitable business and the distribution of prize winnings is so skewed that for 99% of teams it’s completely futile, hence why it’s so rare.
Ways of making money (unsafe):
Win Trading. When somebody offers a bounty to anyone who purposely fails an attack against their village. These bounties can be quite high, up to $40 for a single failed attack! Though I was never involved in it myself, it is a reality at the top level.
Piloting. When you play on somebody else’s account to boost their ranking. Upwards of $200 per account per month.
Tip: Go directly to the source to get the best deal for yourselves

How the scene works is you have dealers (ie. middlemen) who connect YOU with the deal. These people are relatively easy to reach, and might even reach out to you! But the price of convenience is a loss on upside. I know one dealer, who is seen as reputable and well-known, take as much as 80% of the cut! He’s also the ringleader of a win-trading racketeering group, but that’s a story for another time…
And sometimes there are multiple dealers, where the prize is diluted at every step.

The problem lies in information asymmetry. Dealers will tell you what they’re willing to offer you but they won’t tell you what the original deal is worth. If you’re in it for the long run, I highly recommend building a relationship directly with the providers. More than likely they’ll be willing to work with you! Many of them have their own headaches when it comes to dealing with dealers…
Realistically, how much can you make?
$0 if you’re not a top player. $100/mo if you are and follow my advice. $500/mo if you’re willing to risk account bans. Oh, and we didn’t get to cover buying and selling accounts on the marketplace. That’s a whole nother ballgame. 😉
Who would be crazy enough to pay for these services?
Since the dawn of time, people have been willing to pay for their desires, whether it’s peanuts or planes or prostitutes. I don’t judge. Here, they’re paying to win, for a higher ranking, or for prestige for themselves or their clan.
Level 7 - Join an esports team
By this point, I’m a standout individual performer, and now it’s time for me to venture into esports (= the “team” part of the game).
The difference between esports and “a regular clan” is like the difference between SEAL Team Six and the Army. One is a small, highly effective unit with a single mission (in the case of esports, 5 players who focus on winning esports matches). The other is open to a wide range of people, with different levels of competitiveness, intensity, and objectives, and people can come and go.
Usually if a clan wants to grow into esports, they’ll select the top 5 players from their clan to form a team. This isn’t always the case (there are esports only clans), but is often the case, as it was for us.
Done: Aug 29 2024
Level 8 - Win 10 esports matches
We started off as a group of ragtag players. One guy was from Thailand, another from Hong Kong, one from India, a few in the US, and the UK as well.
Our first few performances were a disaster. We had a mix of unserious players, one-trick ponies, and superstars, and we didn’t have the poise to perform in a high-stakes match. One guy would show up late, another guy would leave early, and one of us would completely throw the match. Our initial results were so poor that we wouldn’t even post them because they were so embarrassing.
Over time, we practiced, improved, and scored some wins. Our biggest win was against Dizi World — an Iraqi professional team — our match was live-streamed to over 4,000 people on Bilibli. We were the huge underdogs, and pulled off a miracle.
Eventually I, along with a student named Dr. Kaito, became the de facto esports managers, which involved: signing up for tournaments, negotiating match times, deciding on rosters, making sure everybody showed up on time, tracking results and performance, and recruiting (I got one guy from Britain who turned out well), sponsorships (we didn’t go that route), and actual play time.
Fast forward two months, and we had 20 matches behind us. We were a decent team, but far from the top. My partner didn’t share the same ambitions as I had, which brought me to an inflection point. Do I honor my competitive desire by seeing how far I can go? Or do I stay with the team I’ve built given its constraints?
I decided to do both. While it’s not “technically” allowed, I found a way to make it work. The team I applied for was United 5, one of the best teams in the United States. They’ve been around for a few years and even have a public X account, which is how you show your legitimacy these days lol. After submitting a short written response and passing 8 rounds of trials, I got through.
First I was put on the secondary team for a while, but after consistently delivering good results, I was moved up to the main roster. We were pretty successful, and I played over 70 esports matches in total. While I was on United 5, our Elo Ranking increased from top #30 global to #17.
Date: Aug 24 2024
Level 9 - Win 1 Tournament
So when we won the grand finals of the Dutch Overpowerd Cup, you would think I’d be thrilled.
The reality was… quite funny.
So I befriended this guy named J.D. and he was putting together a roster for this tournament organized in the Netherlands and asked me if I would be a substitute. I said sure, why not, it was a Dutch tournament so it wasn’t on my other teams’ radars.
Then a few months later, J.D messaged me out of the blue saying “hey are you free?” “We need you to play a match. Three of our guys are out of wifi. It’s the grand finals and we can’t reschedule...”
Lo and behold, in a tournament I had completely forgotten about, I was asked to play in the grand finals. It was the other guys, including Navi Dima, a player from the 2022 world championship team, who played together for 3 months to get to this point, and here I was, being subbed in as the cherry on top.
Ok, I gotta give myself some credit. I showed up on game day and performed stellar (the tournament was all virtual, by the way), and I would’ve won MVP (which would’ve been an extra 50 euros), but the live-streamer had canceled last minute and so did the MVP fan vote. Nonetheless, I was told afterward that we beat the #1 Dutch team, who were the fan favorites by far, and I walked away as a victor and €5 richer.
The whole thing is hilarious. But hey, I’ll take it. Sweet, totally unexpected, and reminds me that the path to victory is never straight, and sometimes you gotta take the victories where you can.
Done: Oct 22 2024
Intermission - What are the challenges that players face?
“Dude, it’s a video game. How hard can it be?”
I get it. Video games is one of those professions that you are blessed to have. But, like all professions, it comes with challenges, and I think it’s important to address those. Our goal is to understand reality as it is, not as we want it to be.
It’s not great for physical health. Gamers aren’t known for their physical prowess for a reason. The constant eye strain from staring at a screen all day made me fatigued and the neck pain was … well, a pain in the neck. Dark bags would emerge under my eyes after a few days and I was afraid people would think I was a user of crack cocaine.
What happens when you take a bunch of adolescent males fueled by hormones, who haven’t done any inner work, and put them in a competitive arena with no oversight? You get a whole lot of crap. The toxicity was at times astounding. Teenagers using the n-word with a hard “r” not to be racist, but to be provocative and score social points among their peers. People quitting in the middle of matches, after taking a criticism personally, demoralizing the team in the face of 14 other competitive guys — which inevitably led to a lot of arguing, blame, morale loss, and grudges.
You’re at the mercy of the game developers. In 2024, the game balance at the top level was abysmal, and stayed that way for a long time. Players can do little except voice their concerns, which in the face of a bureaucracy, who insists on “collecting data” for months before taking any action, is beyond frustrating.
Imagine an American football game where the average score is 24-21. Imagine if suddenly the NFL commissioner comes in and sets a rule that caps the score at 10-10? Would that make any sense!? Would a superstar Ravens roster, who average 32 points per game, be excited about playing a Patriots team, who average 17 points per game? Both sides already know it’ll be a 10-10 draw before the kickoff even happens! Separation of skill is necessary for the integrity of competition, otherwise the competitive players lose motivation.
Likewise in Clash of Clans, offense units were way overpowered, and it was too easy for any decent clan to achieve a perfect score. Turns out this was by design, as the developers were experimenting with the effects of catering to an “average” player, which had deleterious effects for pro players. To give them credit, the developers have finally realized their mistakes and are beginning to turn things around, but the point is: as a player you are reliant on the developers for your own success. That’s not good because they may not have your best interests in mind.
Level 10 - Write a Guide
The first arc was about individual success (rising to rank 1). The second arc was about team success (esports wins). The third arc is about widespread success. My priorities shifted from personal accomplishment to helping others succeed — through sharing my knowledge, teaching, and by creating a model of success for others to follow. It’s what led me to dive deep into content creation.
I first met Leothaid in War Tyrants. At the time, he was ranked #32 in the clan, but would always go for the jugular of the enemy #1 or #2. How was he able to punch 31 spots above his weight class? Because he used a unique and potent strategy, which I studied obsessively until I mastered it and refined until no further optimizations could be made. Then, I decided I want to share the strategy with others.
High quality video Clash of Clans content floats around, but high quality written content is nonexistent. This was the best written guide I could find at the time and it sucks. Without a proper model, I knew that if I wanted to write a guide, I’d have to start from first principles. What’s the most effective way for a new player to learn a strategy?
I organized all of my materials in a logical manner, and every choice I made, every intuition I had, I spelled out on the page. Why do this? Why not that? What about this? 10,000 words, 100 graphics, 20 videos, 50 pages, 250 hours later — here are the lessons I learned:
Write with marketability in mind. Aim for maximum sharability: think hyperlink and not PDF. Second, coin a phrase. I named it “Quad Heroes”, which was brand new, relevant, and catchy. Over time, I began to see people use it organically, which was surreal — an “I just invented language” moment — and rewarding.
Get feedback from others, especially from people who know nothing about the topic. They’ll help you see your blind spots. At first, this might seem counterintuitive. Why listen to someone who knows nothing about your topic? What value could they possibly add? Well, they’ll ask the “dumb” questions that others are either too afraid to ask in fear of sounding stupid, or knowledge that’s so deeply ingrained that it’s become invisible. Either way, you’ll need to make the invisible visible and write out your assumptions explicitly.
As a concrete example of this, I was exchanging drafts with a girl in high school who has never played the game, and here I was dumping 3,000 words of highly technical Clash of Clans material at her, and she said: “Wouldn’t be nice if there was a timeline of when all these things happened”. And I was like “duh, you’re right.” From my POV, I knew the timing by instinct, by muscle memory, but for a new player who has never done the attack before, of course they wouldn’t know the timings.
Later, I received a compliment on this exact graphic out of the 101 total in the guide. “I have never seen a chart like this before but it should be used in every attack that’s in-depth.” Sometimes it takes the mind of a newbie to ask the most basic, but essential questions.
Done: July 13 2024
Level 11 - Get 1,000 People to Read The Guide
Once you’ve written something good, you’ve got to market it again and again and again (assuming it’s still relevant or timeless). I posted it in all of the Discord communities I was in, and made a few Reddit posts, some of which hit and others flopped. I straight up cold-emailed all of the top content creators but got no response, but I also DM’d some smaller creators on Discord and did get a response. And then every time I updated the guide, I would announce a V2 or V3 version.
Creating stuff is about the impact it has on others. The act of creation may be an end in itself, but it’s in the outward impact where the good stuff lies. By outward impact I mean teaching people something, making lives easier / more enriching, making people better at their jobs / relationships, inviting them to consider a new / useful point of view. And in this regard I would like to show some receipts (ie. proof of impact), because anyone can talk a big game.
1. Aussie was blown away when he opened my guide:
Since a large portion of my audience are university students, this comment was fitting.
2. Andrew took my guide, went out and implemented the strategy, and found great success:
3. Shock (8.53k subscribers), who is a rising YouTube star, gave me an endorsement:
For somebody like Shock, who has seen every strategy on the planet except mine, it meant a lot.
You can read it here:
Tools used: Google Docs (writing), Substack (publishing), Figma (graphics), CapCut (video-editing).
Done: Oct 14 2024
Level 12 - Make 1 Video
Barebones, unedited, no thumbnail, short. A simple iPad screen recording that I airdropped to my computer and uploaded. My early videos were “reference material” for the guide I had written.
Done: Jun 3 2024
Level 13 - Make 10 Videos
The first major video I produced was a compilation of my clan mates’ best performances from a recent week of matches. At the time, I was new to video-editing, so there was a lot of growing pains. I recall spending 2 hours trying to move an image from one side of the screen to the other and failing. It was infuriating.
For the intro, I wanted exactly the 5 second transition tune from a Seattle Mariners baseball game I’d attended a few years prior. I listened to every player’s walk-up song in the last 5 years, and eventually found the appropriate bass drop in the song: "Tsunami". My perfectionistic tendencies were on full display.
Right after I had uploaded my video and announced it my clanmates, I noticed a missed transition between two clips. That drove me crazy, and for the next several hours I was tossing and turning in bed, debating if I wanted to get up and re-upload it — which would require deleting, fixing, and re-uploading — a process that would take several hours. I tried my best to convince myself to let it go, to little avail…
“If you strive for excellence, you will succeed. If you strive for perfection, you will have a nervous breakdown.” ~ A Wise Man
The next afternoon came and I reviewed the video and found that not only did I miss one transition, but I missed multiple blatant errors. By that time, there was no point in re-uploading, as everyone who I wanted to see it has already seen it. At the time, I thought my behavior was so irrationally unhealthy, but I’m also reminded of this quote:
“But they’ll never know that particular kind of obsession—the kind that keeps you awake at night, redoing something no one else will notice, just for the satisfaction of getting a little closer to the vision in your head. Maybe that’s the difference: we leave pieces of ourselves in the things we make, flaws and all, because we can’t help it. It’s a compulsion, a touch of madness, a stubborn streak that refuses to settle for “good enough.” ~Source
How can we honor our past selves? How can we accept that we did best we could do at a given time? The adage: “The best you can do is the best you can do” is a hard one for me to internalize, because I always think I can do better.
Done: Jun 17 2024
Level 14 - Make 100 Videos
Eventually, I got to a point where I wanted to “industrialize” video production. I knew exactly the type of videos I was making, and how to make them. It wasn’t about going from 0 to 1 anymore, but about going from 1 to n.
My target audience was high-level Clash of Clans players. A niche that was narrowed further by my style of videos (Legend League Attacks). The gold standard YouTuber in my niche was Navi Stars, who had an average of 3,000 views per video. Stars is an elite player, having been a perennial rank #1 player, winner of the world championships — so I thought to myself, if I can even capture 50% of his audience size (= 1-2k views per video), then I would be extremely delighted.
So I made a comprehensive list of YouTubers in my niche, and said I would engage with 10 every day to grow my channel. For the first few days, I got some positive reciprocal responses, but quickly found it way too draining.
Silly me tried to skirt around this issue by commenting: “Great video!” when I didn’t actually watch the video, but that felt way too superficial and inauthentic so I stopped. After I stopped engaging with other channels, my growth stalled, and actually went backwards. At the beginning, I had a few lucky videos that got picked up by the algorithm and got a few hundred views. But that dipped down to ~10-20 views per video, with zero comments and reactions. I didn’t think my videos were worse than my peers, but I was just getting no traction. At this time, I felt like I was publishing into the void and the only thing that kept me going was the internal commitment that I had kept to myself.
My favorite types of videos to make were spotlight videos, where I’d find extremely talented players who were unknown (ie. hidden gems) and make a video showcasing their abilities. One of them was from China, and the other from Italy. These videos I made of them they can use as a resume when they want to progress their own Clash careers or secure future esports opportunities.
It wasn’t until the end of my YouTube journey that my channel began to grow. My last 30 videos got hundreds of views, some in the thousands, compared to the 10-20 I was getting previously. Partly due to people finding my content organically, and partly due to Shock giving me a shoutout on his channel. My newfound fame brought a handful of comments on each of the daily videos I post. It was nice seeing the impact of my content, of people saying how they were inspired by my videos, or how they learned from them.
What I Learned:
Put viewers first. When you choose a video idea, or make an editing gimmick, or make any change to your channel, keep the viewer in mind. One time I was obsessing over this drone graphic, adjusting it daily to match my prior day’s performance. Then I opening my phone one day and realized that the font was completely unreadable, and the graphic was actually adding unnecessary complexity. To put viewers first doesn’t mean obeying orders; it means innovating on behalf of your viewers to continuously bring them the best experience possible.
Do the best you can given your boundaries. I did not want my face in my videos. I did not want my voice either. I did not want to spend too much time on my videos. There were certain styles of videos that would appeal to a broader audience (eg. progression-based videos) but were off-limits to me because they did not fit my preferred style of gameplay. The tradeoff was that my channel wouldn’t grow as much, and I had to be okay with that.
Done: Oct 27 2024
Epilogue: Was I crazy to quit the game?
October 2024
Right after I published the V3 of my guide, I had this big emotional epiphany, deep inside my body, it was a mix of poignancy and utter conviction, and I thought to myself: “I can’t do this anymore. Yeah I can continue, and I’ll probably find success, but I’m done.” Being in sync with my emotions was never my strong suit, but this signal was like an 100 meter flare. I knew I had to act on it. So I wrote a long letter to my clan leader at the time, telling him I saw taking a break. Funnily enough, he replied back saying he felt the same way.
Once the intensity fades, there is usually some pushback in the form of the familiarly of old habits. Right after my decision to quit, I became aware of an influx of data points incentivizing me to stay:
My YouTube subscribers had doubled overnight. Shock had just gave me a shoutout on his YouTube channel, and I now had a fresh set of viewers who were eager to learn from my content.
My preferred strategy received a relative power boost due to the latest balance changes by the game developers. If I were to continue playing, I would likely be able to achieve a higher ranking and further differentiate myself from my peers.
I had just figured out a way to make $100 / month just by playing as I would regularly— which, for a free-to-play mobile video game, was pretty nuts. And I had just built a relationship with Carrie, who had paid me for the EOS deal a month prior — and I saw her as a reliable partner I could work with on future deals.
However:
Half my days I would wake up with neck pain. At the time, I was teaching myself how to dance, and the eye strain from playing video games made me fatigued and prevented me from dancing to my fullest ability. I would be so tired that I couldn’t express any emotion on my face, and would hardly be able to finish my barre routine, let alone my center turns and jumps.
Playing Clash of Clans was in my Zone of Excellence but not in my Zone of Genius. By ZoE I mean: “I was better than just about anyone else at it, and I was getting consistent positive feedback in terms of praise and admiration”, but it wasn’t my ZoG meaning: “I didn’t enjoy it enough and I didn’t think this was the place where I could add the most value to the world and myself.” ~ Source. Your goal is to locate your Zone of Genius and stay in it.
Lastly, it didn’t fit my vision. I had recently done an exercise where I imagined what I wanted my life to look like in 5 years. The movie I created was so compelling and playing Clash of Clans wasn’t in it. For what it’s worth, I attempted to integrate the video game into my vision. I imagined the pinnacle of success, which for me would’ve been to build out my YouTube channel to a few hundred thousand subscribers, and Supercell, the game developer, would invite me to Helsinki, Finland, where the world championships are held. There in the arena I’d meet fellow friends and professional players, and we’d have an amicable reunion. Would that be fun? Sure. Would I enjoy it? Probably. Does it light a fire under my ass? Honestly, no. While my head could justify it, my heart couldn’t feel it.
The wind-down took several weeks. Agreements I had to complete and projects to wrap up. Ladder, esports, content creation, all of it.
The guiding question throughout my journey was a mix of genuine curiosity and intensity, which was: "If you take a game seriously, how far can you go?” I felt like I took it as far as I was willing to go.
We’ll see what game I play next, but for now, this game is over.
PS: If you’re curious about the vision exercise I did, and wanna try it for yourselves, I plan to write about it in my next post. Subscribe so you don’t miss it!
…epic journey leo…congrats for getting so far and knowing not to go further…
Leo, you just plain fascinate me with your broad and passionate range of interests that you pursue with such forethought and discipline. It's fun just to watch you do you.